When it comes down to it, you simply want a game you're playing to be fun, no matter what system it's on. And these days, games have to be more than just button-pressing mindlessness. Unfortunately, that's all Tony Hawk's Pro Skater is when it comes down to it. Yeah, it has a couple of modes, and all of the real pro skaters, but not much else. It also has a trick system but it's not near as intuitive as I was hoping. In fact, it's downright boring. I wasn't expecting the same incredible play I found in the PS version.
This version might as well be called Xtreme Skater Attack , or whatever. This game packs little of the depth of its console big brother. The courses are too linear. You feel like you're just racing through them and dodging obstacles instead of linking trick combos. The PlayStation original offered wide-open levels you could explore--why couldn't this version? You can stretch out massive grinds by jumping from one rail to another, and you can unleash some major rotations on the half pipe, but that's about the only thing this game has in common with my beloved THPS.
Tony Hawk is such a great home game that you'd think they would have put more time and effort into crafting the portable version. Instead, we get a run-of-the-mill skateboarding game that feels pointless, has no goal and isn't half the game its console cousins are. It's like whoever developed this game didn't even play the home versions to find out what makes the game fun. Tony Hawk was never about racing; it was about performing tricks and racking up as many points as possible.
And what is up with the three-line passwords you need to write down and input? The game doesn't even keep track of that much info! Skip this one. Some have called it the best skateboarding game ever made we agree , while others have hit higher hyperboles by calling it the best game ever made, period. Sooner or later, Neversoft's vertical masterpiece was bound to hit other platforms. In all honesty, we were lukewarm on the N64 version, but the Dreamcast version of THPS has all us fingerboarders itching to ride.
Very little has changed in terms of gameplay and control that's good news The game is set for release in late spring. The reigning king of frantic, free-form action-sports gameplay was starting to look a little slow on the draw and low in the ollie, but then Tony Hawk's Underground came out and gave the series a needed boot in the baggy pants.
How many aspiring game designers pitch their genius idea as " Tony Hawk meets X"? Just about every last one of them. Even the French. But it's trumped by Underground's put-your-face-in-the-game feature PS2 only , which lets gamers create their own skating doppelganger. Tony Hawk is the biggest name in skateboarding history. So choose a skater, lose your inhibitions, and get ready to bust out some big time aerials. There are a few different single and two player modes in this game.
The two player modes are horse, graffiti tag, and a battle game where you are encouraged to crash into and outscore your opponent. The single player career mode starts by picking one of 10 pro skaters, each with special tricks and different attributes. You start out with access to the Warehouse level. Each level has five video tapes for you collect. When your collection total reaches a certain number of video tapes, you gain access to other city levels and competitions. There are six different city levels and three competitions that become available as you collect more video tapes.
These tapes also add new boards for you to pick, which increases your skater's skill level. You collect tapes by completing different tasks. The first tape is hidden somewhere within the level, tapes two and three are yours by reaching certain point levels within the two minute limit.
You get the fifth by destroying, or grinding on five things in a level. These objects change per level, from boxes on the first level to lunch tables and police cars on others. The tapes get harder to collect as the levels progress. Some of the tapes are pretty challenging, but if you do get them all, you unlock a special character. This game has lots of moves and even more combos.
Point levels go down each time you attempt the same trick, whether you land it or not. Subway Surfers. TubeMate 3. Google Play. Canon ink cartridge. Beanie Babies movie on Apple. Twee's return on TikTok. Windows Windows. Most Popular. New Releases. Desktop Enhancements. Networking Software. Trending from CNET.
Download Now. Editors' Review Download. Virtual skateboarding continues its unstoppable evolution as the Tony Hawk Pro Skater game offers its latest iteration for the PC, porting almost directly from the Xbox. All of the familiar tricks and stunts are back in the fourth edition, as well as a few new moves with more possible combinations, larger levels, more flexible gameplay, and extremely impressive graphics.
As it should, Tony Hawk 4 retains the best aspects of its previous version and tweaks gameplay to improve the overall experience. Full Specifications. What's new in version demo. This game also still has a very trickable environment, and an extremely wide amount of missions and different features you can try.
This isn't quite what I'm used to from Tony Hawk games, as I still think the game is much more frustrating than it needs to be, but if you get used to it, it's easily workable.
Mostly what I mean is the lack of ease of low speed control. It's difficult to make quick, sharp turns, so botching some moves means really botching the move.
The graphics get a little boost on the , with much cleaner lines and a generally nicer looking game, but it's still nothing compared to what you'll see with the Xbox native titles. Still, fewer artifacts and a nicer looking game is good, so I've nothing to complain about here. In the end, if you're a skatefreak, this isn't a bad game, but otherwise, I'd stick to a rental. There isn't so much gameplay here that you can't beat it in a couple of days, and the fact that the levels aren't completely free open really reduces the game's sense of scale.
Beyond that however, it holds up well for a game of it's type. Otherwise, the L. This is the best--and most expensive--American Wasteland, but if you already own another version, there's nothing to see here.
By now, even those who haven't played a Tony Hawk game are probably familiar with the genre it created. Many other titles have copied this gameplay and had success doing it.
However, there are few that get close to the balance and control system that the Tony Hawk games have achieved. I'd like to say that this new Tony Hawk series revolutionizes the genre, but frankly it doesn't. Although Tony Hawk's American Wasteland brings more of the same style of gameplay, it's hard to say that it isn't still fun but maybe it's time for something new.
This time around, in the story mode you'll find yourself starting at a rundown skate park in LA that is hardly recognizable. The point this time is to gather items around the city, slowly building up the park into something spectacular. Although it sounds a little dry, it actually works well and will keep you occupied for some time. Other elements also help such as skating though LA.
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