Universal Conquest Wiki. Halberd Cannon. Doomkaiser Dragon. Arcanite Magician. Stardust Dragon. Doyon Dark Templar. Doshin Earth Golem. Achichi Fire Phoenix.
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Double Coston Dark. The Trojan Horse Earth. Kaiser Sea Horse Light. Whirlwind Prodigy Wind. Nurse Ernus. Kitchen Tinkhec. House Sheou.
Laundry Nudyarl. Parlor Lorpar. Absolute Zero. Great Tornado. Umbramirage Molehu. First Kor and Hajama and Najm spied her, and each became convinced that she must serve him alone.
They began to quarrel among themselves, and the cosmic phenomena stirred by their emotions attracted the attention of the genies. And they too were smitten by her beauty, so the Grand Caliph of the Djinn, the Grand Khan of the Dao, the Most Respected Sultan of the Efreet, and the Imperial Padishah of the Marids began to also quarrel for the hand of the bewitching mortal.
The elements themselves responded to their lust and fury, and the mortals feared for their lives. The maiden fled to the southern jungles, and Fate herself was besmitten by the maiden's lovely appearance. When the maiden told Fate how the gods and genies had treated her, though, Fate decided to teach both factions a lesson.
She disguised the maiden as a hideous old man and sent her back to the city of mortals, where the elements and heavens were in an uproar as the gods and genies fought. When the gods and genies spied the maiden disguised as an old man, though, the disguised maiden asked them why they were quarreling. When the terrible entities paused to explain, the old man declared he would judge who among them was the best match for the beautiful maid, and demanded they show her to him. Of course, the maiden could not be found, and because Fate was with her, none could penetrate her disguise.
The old man told them she would only appear when they left, so the gods and genies begrudgingly returned to their respective realms, pausing their long war while they waited for a decision. However, the gods chose ten men and ten women to be their representatives; these were the first clerics. The genies, for their parts, agreed to leave but promised to send their servants and warriors back from time to time.
When only the old man remained, she removed her disguise. Fate explained that the gods and genie rulers could not return and punish her, because that would mean admitting to being tricked by a mere mortal.
Fate remained with her for a long time, teaching her wisdom and how to deal with both genies and gods. Sometimes in her own form, and sometimes disguised as an old man, she inspired great art, mighty spells, and wise philosophy and lore. She recorded her wisdom on a set of scrolls, which would one day be discovered by Zakhara's First Caliph.
The maiden would be remembered as the Loregiver, the founder of the Enlightened Faith. She has yet to decide which god or genie she will choose as consort.
This tale recounts the origin of the genie-binders known as sha'ir s. Born an orphan and raised by his uncle, the boy's jealous uncle schemed to have him slain so that he would never inherit his parents' business, which the uncle had been running while he raised the boy to manhood.
The uncle hired a bandit to kidnap the boy and abandon him in the desert, but the boy discovered a hidden cave in an outcropping. The boy escaped from a ghul that tried to kill him, bringing with him an enchanted sword and a fabulous ruby. They had returned to the mortal plane to see if the most beautiful maiden had decided yet which would be her suitor.
The boy laid himself prostrate before the terrifying host, and the genies asked him where he had found the fabulous sword and wondrous gem. He told his story, and the genies told him the gem he held resembled the gem of Yalsur, which the genie races had fought over long ago, until a thief took advantage of their distraction to steal it away. The boy offered to return it to him, but the genies asked him to judge which race should keep it, for otherwise they would have to fight among themselves and a thief might steal it again.
The boy suggested that each genie lord keep it for three moons, and this is how the four seasons came to be. When the marids possess the gem it is winter, when the djinn possess it it is spring, when the efreet possess it it is summer, and when it is in the possession of the dao it is autumn.
The genie rulers rejoiced at this solution, and offered the youth riches and treasure. The boy politely refused any gift, saying he only wanted to return home, find out who kidnapped him, and to be as happy as Fate allowed. The genies, in turn, promised to aid the boy and his descendants, teaching him how to call and bind genies.
So it was that he became the first sha'ir. They also granted him a female genie of each of their four races to forever aid him, and when he became a young man, the boy made these four his wives.
The youth asked his djinni wife to bring him home and asked his dao wife to bring him his kidnapper. The terrified thief ratted out the uncle, so he asked his marid wife to bring him his uncle, who cursed him and predicted that his nephew's power would corrupt him as surely as the uncle's greed had been his own downfall.
The youth instructed his efreeti wife to punish his uncle she chopped him into pieces and scattered the remains in the desert and decided to defy his uncle's curse by sharing his power with others, teaching those who could learn the arts of the sha'ir. The djinn founded the Calim Empire in what is now Calimshan over 9, years ago. Many of them took mortal concubines, and from these unions were born half-elementals, who in turn mated with mortals to produce air genasi.
The djinn, in a civilization known as the Djen who might have included some marids and jann among them, were led by a mighty noble djinni known as Calim , bringing with them human slaves similar or identical to the people of Zakhara.
Tales tell of another world where the djinn were slaves to humans, and say that they took their revenge by enslaving humans on Toril [19]. They prospered for 1, years until an invasion of efreet led by the great efreeti noble Memnon destroyed their civilization over the course of a year war.
Marketplace Toggle Dropdown. Tools Toggle Dropdown. Character Vault. Searches must be at least 3 characters. Traits Elemental Demise : If the djinni dies, its body disintegrates into a warm breeze, leaving behind only Equipment the djinni was wearing or carrying.
A few have even greater powers that allow them to alter their appearance or the Nature of reality. Some genies can veil themselves in Illusion to pass as other similarly shaped creatures. Such genies can innately cast the Disguise Self spell at will, often with a longer Duration than is normal for that spell. Mightier genies can cast the True Polymorph spell one to three times per day, possibly with a longer Duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and Objects as well.
The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie.
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