Easy to mod: We've designed Dungeon Builder to be modder friendly from the ground up. All of our own assets are included in the application as mods for inspiration, our Manual has a chapter dedicated to modding, and there are already several mods available on the Dungeon Builder NexusMods page. User friendly: Kim, our software developer, is a professional user interface designer and developer with a burning hatred of all things needlessly complicated.
If any user ever feels like they need the manual, Kim will be punished. Aware of the outside world: Dungeon Builder maps can be exported as images, allowing you to edit and print them as you see fit.
Our image export function also allows you to scale images down to better fit your printer or your screen. Playable: Thanks to our successful Kickstarter campaign, we have added a set of dungeon master tools to the application. Having trouble with depthmapX? Check out the depthmapX mailing list on: www. Tasos Varoudis , dont spam: varoudis that weird email symbol archtech dot gr.
Many features are covered in this tutorial by Joao Pinelo. You may also find tutorials for 7. Introduction to version 10 4. Advanced depthmap presentation discussion of advanced segment analysis topics in depthmap. Note that "Topomet" is included with depthmap and does not need to be installed separately 1. Original drawings by J Hanson, digitised by A Turner. In addition gallery. Depthmap 4 — A Researcher's Handbook revision 1 pdf.
Scripts can be used to create user-defined formulae and simple graph measures. These examples are used in the SalaScript Manual.
At the building or small urban scale, depthmapX can be used to assess the visual accessibility in a number of ways. It can produce point isovists, that is, polygons representing the visually accessible area from a location, along with measures of those polygons such as perimeter, area and so on , or it can further join a dense grid of isovists into a visibility graph of intervisible points with graphs of up to about point locations.
The visibility graph may then be analysed directly using graph measures, or used as the core of an agent-based analysis. In the agent-based analysis a number of software agents representing pedestrians are released into the environment.
Each software agent is able to access the visual accessibility information for its current location from the visibility graph, and this informs its choice of next destination. I've written quite a few automatic depth map generators. I don't think there's one that's better than all others in all cases. It all depends on the stereo pair you're starting with.
I personally think a depth map generator based on local method window or block based with an edge preserving smoother is probably the best all-around depth map generator. The best part is that it's all free. For 2d to 3d conversion which is more what you are asking , there's a piece of software called DMAG4 that uses a scarsely populated depth map typically, done in Gimp with the paint brush to indicate the main depths and then fills the unfilled areas using interpolation while maintaining the edges of the objects edge-preserving.
Another way to 2d to 3d conversion is to use a sculpting program like Gimpel3d or Blender, both free. Clearly, this goes beyond depth map since you're essentially creating a 3d scene in which you can then move around using the camera movement in Blender. This is often referred to as "camera mapping". Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Collectives on Stack Overflow.
Learn more. What's the best depth map generation algorithm? Ask Question. Asked 10 years, 2 months ago.
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